Lineage 2 Enchant Calculator
Oct 3, 2017 - This is a simulator enhancement. It will show the success/fail rate of enhancement. Hope it helps. Enchant-Table Level Chance Costs 0 100.000000 1 100.000000 2 100.000000 3 100.000000 4 66.096960 5 43.5466368 6 28.7152256 7 18.974739 - 8 12.523328 - 9 8.265397.
Item Description Increases P. By 1 for A-grade armor and accessories. Starting from +4, increases P. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4.
+1 for B-grade armor and accessories. Starting from +4, P. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. +1 for C-grade armor and accessories.
Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. +1 for D-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3.
For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. When enchanted, P. +2 for R-grade armor and accessories. Greatly increased starting at +4.
Can be enhanced safely to +3. When enhanced +4 or more, HP also increases according to the enchant value.
When enchanted, P. Increases by 1 for S-grade armor and accessories. Starting at +4, P. Increases by 3 and a HP bonus is granted.
Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. When enchanted, increases P. By 4 for A-grade one-handed swords, one-handed blunts, one-handed staffs, daggers, spears, and other weapons.
By 5 for two-handed swords, two-handed blunts, two-handed staffs, dual daggers, dual swords, and fist weapons. By 8 for bow weapons. Blackmagic forair 16 crack 3. By 3 for all weapons. Atk doubles starting at +4. When enchanted, increases P.
By 3 for B-grade one-handed swords, one-handed blunts, one-handed staffs, daggers, spears, and other weapons. By 4 for two-handed swords, two-handed blunts, two-handed staffs, dual daggers, dual swords, and fist weapons. By 6 for bow weapons. By 3 for all weapons.
Atk doubles starting at +4. When enchanted, increases P. By 3 for C-grade one-handed swords, one-handed blunts, one-handed staffs, daggers, spears, and other weapons. By 4 for two-handed swords, two-handed blunts, two-handed staffs, dual daggers, dual swords, and fist weapons.
By 6 for bow weapons. By 3 for all weapons. Atk doubles starting at +4. When enchanted, increases P.
By 2 for D-grade one-handed sword, one-handed blunt, one-handed staff, dagger, spear, other weapons, two-handed swords, two-handed blunts, two-handed staffs, dual daggers, dual swords, and fist weapons. By 4 for bow weapons. By 2 for all weapons.
Atk doubles starting at +4. When enchanted, increases P. By 6 for R-grade one-handed swords, one-handed blunts, one-handed staffs, daggers, spears, and other weapons. By 7 for two-handed swords, two-handed blunts, two-handed staffs, dual daggers, dual swords, fist weapons, and crossbows.
By 12 for bow weapons. By 5 for all weapons. Atk increases greatly starting at +4. For blessed weapons, all stats will increase more than standard weapons.
When enchanted, increases P. By 5 for S-grade one-handed swords, one-handed blunts, one-handed staffs, daggers, spears, and other weapons.
By 6 for two-handed swords, two-handed blunts, two-handed staffs, dual daggers, dual swords, and fist weapons. By 10 for bow weapons.
By 4 for all weapons. Atk doubles starting at +4. Item Description P. +1 for A-grade armor and accessories. Starting from +4, P. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4.
HP gradually increases with each enchant level starting from +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. +1 for B-grade armor and accessories.
Starting from +4, P. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. +1 for C-grade armor and accessories. Increases by 3 starting from +4.